-- asylum
-- created by zhuangsl
-- 完全格挡一次伤害

return {
    fetchProps = function(who, status, condition)
        local endRound = condition["end_round"];
        local propId = PropM.getPropId("parry_damage");
        local props = { { propId, "asylum", 1000, endRound,} };

        return props;
    end,

    desc = function(who, status, condition)
        -- 获取状态描述
        local cfg = CombatStatusM.getStatusInfo(status);
        local desc = cfg.desc;

        return desc;
    end,
};
